See it in your space before you buy.
Drop any product into the customer's real environment via phone camera. No app install — pure WebAR. Reduce returns, increase confidence, close faster.
Start a projectLayer digital objects onto the physical world through phone, tablet, or smart glasses. Product previews, live AR annotations on machinery, spatial wayfinding — browser or native.
Full-immersion environments for headsets. Architectural walkthroughs before a brick is laid. Hazardous-site training with zero risk. Product configurators at 1:1 scale.
Digital objects that understand physical surfaces. Place a holographic component on a real workbench and manipulate it with bare hands. Spatial anchors persist so your team shares the same overlay tomorrow.
High-stakes skill development without the stakes. Medical, electrical, emergency response. Repeat until mastery. Real-time performance scoring, scenario branching, deployed on devices your team already carries.
Rotate models · Tap AR · Explore
Drop any product into the customer's real environment via phone camera. No app install — pure WebAR. Reduce returns, increase confidence, close faster.
Start a projectPut the customer inside a full-scale space — dealership, furniture gallery, real estate unit — before it physically exists. Headset or browser, no compromise on fidelity.
Get a demoMuseums, classrooms, and nature parks use AR to place fully animated animals into the real world. Students walk around a living jaguar. No enclosure. No travel. Just presence.
Talk to usPilot training, aerospace inspection, complex machinery — simulated with physics-accurate interactions. Branch scenarios based on decisions made. Export performance data to your LMS.
Build your moduleClients tour at human scale — feel ceiling height, sunlight angles, room proportions. Architects iterate from feedback taken inside the model, not from flat renders on a screen.
Start a projectHeritage sites, monuments, and cultural spaces reconstructed in spatial 3D. Walk through history before it's gone. Governments, museums, and tourism boards use this to archive and revive places for the world.
Explore with usMPRO 9 builds all three. They differ in how much of the physical world stays visible, what hardware they reach, and the kind of job each one suits.
| Augmented Reality | Virtual Reality | Mixed Reality | |
|---|---|---|---|
| Definition | Layers digital objects onto the physical world. | Full-immersion environments for headsets. | Digital objects that understand physical surfaces. |
| Relationship to your environment | Adds content to the space you are in. | Replaces it entirely. | Lets the two interact. |
| Supported devices | Phone, tablet, or smart glasses — in the browser or natively. | Headset or browser. | HoloLens 2. |
| Technologies and platforms | WebXR, ARKit, ARCore, Model Viewer. | OpenXR, WebXR, Unity XR. | Spatial anchors, hand tracking. |
| Example use cases | Product previews, live AR annotations on machinery, spatial wayfinding. | Architectural walkthroughs, hazardous-site training, product configurators at 1:1 scale. | Placing a holographic component on a real workbench; spatial anchors that persist so a team shares the same overlay. |
The examples above are different answers to the same question: what changes when someone can see a thing at full scale, in context, before it exists? One of these is a platform MPRO 9 owns and operates: ScanStory, a no-code WebAR platform that turns printed media into QR-triggered augmented reality experiences.
Augmented reality places a product in the customer's own space at true scale, so size and fit are settled before purchase rather than after delivery.
A catalogue that would fill a hall, carried to the customer instead — the same range shown anywhere, without freight or floor space.
XR training lets a procedure be practised repeatedly at no risk, including the scenarios that are too dangerous or too rare to rehearse in reality.
Walking through a building before it is built, or bringing a species or a heritage subject into a room where the real thing could never be.
Immersive work depends more on source material than most software projects. These are the things worth gathering before a first conversation.
Not necessarily. Web-based augmented reality built by MPRO 9 runs in a phone browser, which removes the install step for customer-facing use. Headset-based virtual reality and XR training are a different delivery route.
The subject itself — a product, a space, or a procedure — and whatever describes it accurately. For an AR or VR project, MPRO 9 finds existing 3D geometry and real-world dimensions useful inputs, since true scale is what makes placing a product in a real environment worthwhile.
Augmented reality adds content to the space you are in. Virtual reality replaces it entirely. Mixed reality lets the two interact. MPRO 9 builds all three, and each suits a different job.
Augmented reality reaches phones, tablets, and smart glasses, in the browser or natively, built on WebXR, ARKit, ARCore, and Model Viewer. Virtual reality runs on headset or browser. MPRO 9 establishes which route applies while defining the experience.
Tell us what you're trying to do — product demo, training module, architectural tour, or something we haven't seen yet. We scope it in one call.
Contact MPRO 9