MPRO 9 — Spatial Computing

Experience
the Spatial
Web.

Augmented Reality Virtual Reality Mixed Reality XR Training
Start your XR project

Augmented
Reality

Layer digital objects onto the physical world through phone, tablet, or smart glasses. Product previews, live AR annotations on machinery, spatial wayfinding — browser or native.

WebXR ARKit ARCore Model Viewer

Virtual
Reality

Full-immersion environments for headsets. Architectural walkthroughs before a brick is laid. Hazardous-site training with zero risk. Product configurators at 1:1 scale.

OpenXR WebXR Unity XR 6-DOF

Mixed
Reality

Digital objects that understand physical surfaces. Place a holographic component on a real workbench and manipulate it with bare hands. Spatial anchors persist so your team shares the same overlay tomorrow.

HoloLens 2 Spatial Anchors Hand Tracking

XR
Training

High-stakes skill development without the stakes. Medical, electrical, emergency response. Repeat until mastery. Real-time performance scoring, scenario branching, deployed on devices your team already carries.

Adaptive Sim Haptics Analytics Multi-User
Interactive Demos

Built.
Working.
Yours.

Rotate models · Tap AR · Explore

AR — Product Visualisation
Augmented Reality

See it in your space before you buy.

Drop any product into the customer's real environment via phone camera. No app install — pure WebAR. Reduce returns, increase confidence, close faster.

Start a project
VR — Virtual Showroom
Virtual Reality

A showroom that travels anywhere.

Put the customer inside a full-scale space — dealership, furniture gallery, real estate unit — before it physically exists. Headset or browser, no compromise on fidelity.

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AR — Wildlife & Education
Wildlife & Education AR

Bring any species to life — anywhere.

Museums, classrooms, and nature parks use AR to place fully animated animals into the real world. Students walk around a living jaguar. No enclosure. No travel. Just presence.

Talk to us
XR — Flight Training Simulation
XR Training

Practice the dangerous.
Risk nothing.

Pilot training, aerospace inspection, complex machinery — simulated with physics-accurate interactions. Branch scenarios based on decisions made. Export performance data to your LMS.

Build your module
VR — Architecture Walkthrough
Architecture

Walk through it before it's built.

Clients tour at human scale — feel ceiling height, sunlight angles, room proportions. Architects iterate from feedback taken inside the model, not from flat renders on a screen.

Start a project
MR — Spatial Heritage

Spatial Heritage

Preserve the past.
Experience it now.

Heritage sites, monuments, and cultural spaces reconstructed in spatial 3D. Walk through history before it's gone. Governments, museums, and tourism boards use this to archive and revive places for the world.

Explore with us

AR, VR and mixed reality compared

MPRO 9 builds all three. They differ in how much of the physical world stays visible, what hardware they reach, and the kind of job each one suits.

Augmented reality, virtual reality and mixed reality at MPRO 9
  Augmented Reality Virtual Reality Mixed Reality
Definition Layers digital objects onto the physical world. Full-immersion environments for headsets. Digital objects that understand physical surfaces.
Relationship to your environment Adds content to the space you are in. Replaces it entirely. Lets the two interact.
Supported devices Phone, tablet, or smart glasses — in the browser or natively. Headset or browser. HoloLens 2.
Technologies and platforms WebXR, ARKit, ARCore, Model Viewer. OpenXR, WebXR, Unity XR. Spatial anchors, hand tracking.
Example use cases Product previews, live AR annotations on machinery, spatial wayfinding. Architectural walkthroughs, hazardous-site training, product configurators at 1:1 scale. Placing a holographic component on a real workbench; spatial anchors that persist so a team shares the same overlay.

Where immersive work earns its place

The examples above are different answers to the same question: what changes when someone can see a thing at full scale, in context, before it exists? One of these is a platform MPRO 9 owns and operates: ScanStory, a no-code WebAR platform that turns printed media into QR-triggered augmented reality experiences.

Buying decisions made at a distance

Augmented reality places a product in the customer's own space at true scale, so size and fit are settled before purchase rather than after delivery.

Showrooms that cannot travel

A catalogue that would fill a hall, carried to the customer instead — the same range shown anywhere, without freight or floor space.

Training where mistakes are expensive

XR training lets a procedure be practised repeatedly at no risk, including the scenarios that are too dangerous or too rare to rehearse in reality.

Spaces and subjects you cannot physically visit

Walking through a building before it is built, or bringing a species or a heritage subject into a room where the real thing could never be.

What an XR project needs from you

Immersive work depends more on source material than most software projects. These are the things worth gathering before a first conversation.

  • The subject — the product, space, or procedure the experience is about, and what a viewer should understand by the end of it.
  • Any 3D geometry that already exists — CAD models, product meshes, or architectural files are useful inputs when an experience is being defined.
  • Real-world dimensions — true scale is what makes augmented reality useful, so measurements matter more than renders.
  • Where it will be viewed — a phone in a customer's hand and a headset in a training room are different builds.
  • Who the audience is — a customer deciding on a purchase and a trainee rehearsing a procedure need different levels of interaction.
  • Existing brand and reference material — photography, product detail, or documentation that the experience should stay faithful to.

Common questions about AR and VR projects

Does the customer need to install an app?

Not necessarily. Web-based augmented reality built by MPRO 9 runs in a phone browser, which removes the install step for customer-facing use. Headset-based virtual reality and XR training are a different delivery route.

What source material does an immersive experience start from?

The subject itself — a product, a space, or a procedure — and whatever describes it accurately. For an AR or VR project, MPRO 9 finds existing 3D geometry and real-world dimensions useful inputs, since true scale is what makes placing a product in a real environment worthwhile.

What is the difference between AR, VR, and mixed reality?

Augmented reality adds content to the space you are in. Virtual reality replaces it entirely. Mixed reality lets the two interact. MPRO 9 builds all three, and each suits a different job.

Which devices do these experiences run on?

Augmented reality reaches phones, tablets, and smart glasses, in the browser or natively, built on WebXR, ARKit, ARCore, and Model Viewer. Virtual reality runs on headset or browser. MPRO 9 establishes which route applies while defining the experience.

Ready to build
something spatial?

Tell us what you're trying to do — product demo, training module, architectural tour, or something we haven't seen yet. We scope it in one call.

Contact MPRO 9